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Bring
full-body play
to your game.

PlayDock is a TV-first motion platform that runs on the phone you dock. The Unity SDK is in private beta — full-body tracking, gesture input, multiplayer support and sample scenes for fast prototyping.

PlayDock full-body tracking on a TV
Unity SDK · private betaRuns on the docked phoneMultiplayerCustom gesture scripting
Game developers

For game developers

If you already ship in Unity, PlayDock adds body tracking, gesture input and local multiplayer through one SDK. Motion-heavy projects, party games and TV-first ports are a natural fit.

Creators and tinkerers

For creators & tinkerers

PlayDock runs on the phone's own OS, so you can load builds, experiment with the tracking APIs and prototype beyond traditional games. Custom gesture detectors let you adapt the input stack to your project.

Start your engines.

Unity access is available through the current private beta. More engines and runtimes are on the roadmap.

A full-body rhythm game running on PlayDock

Unity

Private Beta

The current SDK for PlayDock development — body tracking, gesture input, multiplayer helpers, cursor control and sample scenes.

  • Full-body pose (2D + 3D)
  • Hand gestures & swipes
  • Head nod / shake / look
  • Jump & lane switching
  • 4-player tracking
  • Cursor & UI control
  • Body segmentation
  • Auto-calibration
  • Sample scenes
  • Custom gesture scripting

Web / JavaScript

Private Alpha

Browser-based SDK for web games and interactive experiences over WebSocket or WebRTC.

  • TypeScript support
  • WebSocket streaming
  • Three.js integration

Unreal Engine

Planned

Next in line if partner demand is strong. We're scoping Blueprint-friendly integration and native APIs.

Godot

Exploring

Under consideration for teams that want a lightweight open-source stack.

From blank scene
to first interaction.

Add the prefab, subscribe to input, press play. The SDK handles calibration and starts tracking.

01

Drop in the prefab

Add the PlayDock prefab to initialize tracking, input and default calibration.

02

Listen for gestures

Use the unified input event to receive the gesture name, player index and parameters.

03

Hit play

Press play. The SDK calibrates and streams input with no extra setup.

GestureInput.cs · C# / Unity
// Subscribe to the unified gesture event
PlayDock.Instance.inputEvents
  .OnGestureDetection += (int playerIndex, string name, object[] args) =>
{
    switch (name)
    {
        case "Jump":
            float height = (float)args[0];
            character.Jump(height);
            break;

        case "ArmRaise":
            Side side = (Side)args[0];
            character.RaiseShield(side);
            break;

        case "BodyMoveLeft":
            character.SwitchLane(-1);
            break;
    }
};

Representative snippet from the SDK — request access to dig in.

From raw data
to gameplay events.

Start with higher-level gestures, or drop down to tracked landmarks, calibration and player data when you need more control.

Full-body skeleton tracking on two dancers

Full-body tracking

Pose landmarks and skeleton data for the whole body — 2D and 3D, raw and smoothed.

02

Hand gestures

Swipe detection plus static poses: fist, open palm, pointing, thumbs up, victory and more.

03

Head gestures

Nods, head shakes and directional look input for menus, prompts and light interactions.

04

Body movements

Jump detection, arm raises and side-to-side movement for rhythm, fitness and action.

Multiple players tracked at once with neon skeletons

Up to 4 players

Track multiple camera-based players in one session with separate calibration and event routing.

06

Cursor & segmentation

Hand-tracked cursor with pinch-to-click, plus player silhouette cutout for mixed-reality scenes.

Your dev kit
is $29.99.

The dock is off-the-shelf consumer hardware — grab one, dock your phone and see full-body tracking running on your own TV before you write a line of code.

How publishing
on PlayDock works.

From approval to store launch, here's the current process for partner studios.

01

Sign NDA & get access

Access docs, builds and partner support once your developer signup is approved.

02

Test the Unity SDK

Download the SDK, review the sample scenes and validate fit for your project.

03

Integrate your game

Add tracking, gesture input or controller support to your game.

04

Submit for hardware testing

Send us your build so we can run it on a docked phone in the field.

05

Submit store assets

Provide screenshots, store copy and metadata for the listing.

06

Final approval

Address any certification, compatibility or launch-checklist issues we flag.

07

Launch on PlayDock

Your game goes live in the PlayDock Arcade. Players worldwide.

Why build
for PlayDock.

For the right launch partners, the program combines favorable terms with early platform support on a TV-first motion platform.

Players dancing in a PlayDock rhythm game

Up to 90% rev share

For approved launch titles, year-one revenue share can reach 90%, then 80% after that.

A featured title played in the living room

Store & event featuring

Selected launch titles can be featured in the Arcade, trailers and live demos.

PlayDock dev kit hardware

Early SDK & dev kit

Eligible partners may receive earlier SDK drops and hardware access as inventory allows.

A showcase-ready title in play

Press coverage

Selected partners may be included in developer spotlights, campaigns and launch materials.

A game demoed at a live event

Trade-show demos

Showcase-ready titles may be considered for demos at events like GDC, Gamescom and TGS.

The PlayDock Arcade game library

Founding studio status

Launch partners can receive early-platform recognition inside the PlayDock ecosystem.

A strong
launch runway.

Ship a full-body motion game that runs on the phone players already own — no dedicated hardware for them to buy, and a living-room audience hungry for active play.

$29.99Low barrier for players
Any TVRuns on any HDMI screen
UnityBuild with the SDK you know

Talk to
the dev team.

Tell us what you're building. If it fits the current program, we'll follow up with SDK access, hardware details and support options.

Get moving with PlayDock.

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