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PlayDock
Build for PlayDock

Bring full-body
play to your game.

Build motion games powered by a compatible iPhone. Turn poses and gestures into big-screen play with our Unity tools.

A developer builds a game while a player tests motion tracking on a large screen
Unity SDKPose & gesture inputPlayer-aware eventsSample scenes
Who it’s for

A new way
to join the game.

Start with a movement that makes the idea memorable. Then turn it into a clear game action.

A game developer works in Unity while a player tests a tracked movement on a large screen

For game developers

Turn body tracking and gestures into motion games, party games, and big-screen play in Unity.

A Unity game viewport demonstrates hand tracking to move puzzle pieces

For creators & tinkerers

Prototype a new interaction. Map a hand pose or a body movement to something players can see and feel.

Engine support

Start your
engines.

Start with Unity. Talk to us about access and the tools your project needs.

Hand pose landmarks drive a matching puzzle in a Unity game viewport

Unity SDK

Private beta · enquire

Explore tracking, gesture events, calibration, and sample scenes in a familiar workflow.

  • 2D and 3D body pose
  • Hand, head, and body gestures
  • Player-aware input events
  • Cursor and UI interaction
  • Calibration tools
  • Sample scenes and custom gestures
Ask about the SDK

Web & JavaScript

Explore with us

Building for a browser? Discuss the motion-input options for your prototype.

Unreal Engine

Under consideration

Tell us what a Blueprint-friendly integration would need for your game.

Godot

Under consideration

We are interested in the needs of teams working with lighter, open-source game stacks.

SDK access, supported platforms, and features may vary by partner build. Contact the team for the current package and documentation.

Unity workflow

From blank scene
to first interaction.

Start with a sample, connect a gesture, and test how it feels on screen.

01

Start a sample

Get the current Unity package and explore a tracking sample with the team.

02

Connect an action

Map a player’s movement to an action in your game.

03

Try a sample scene

Tune calibration and the movement response in a playable prototype.

Pseudocode · movement to gameplay
when a gesture arrives:
    find the player

    if gesture is "Jump":
        make their character jump

    if gesture is "ArmRaise":
        raise their shield

Illustrative logic. Partner documentation provides the integration API.

Motion input

From raw data
to gameplay events.

Use high-level gestures for fast prototyping, or work closer to pose and player data when the game needs more control.

Two players with pose landmarks and skeleton overlays illustrating body tracking

Full-body tracking

Use pose landmarks and skeleton data to turn movement into gameplay.

02

Hand gestures

Work with swipes and hand poses for direct, readable interactions.

03

Head gestures

Explore nod, shake, and directional look input for menus and light actions.

04

Body movements

Recognize jumps, arm raises, and side-to-side movement for active play.

05

Multiplayer input

Route tracking and gesture events by player for games designed to share the room.

06

Cursor & segmentation

Explore hand-driven cursor control and player silhouette effects where the project calls for them.

A possible release path

From prototype
to PlayDock Arcade.

A game that feels good in a Unity scene still needs testing in the room. We can plan each step with you if the project is a fit.

01

Request access

Tell us about the project. We can discuss SDK access, documentation, and any partner agreement.

02

Test the SDK

Review the sample scenes and validate the input you need.

03

Integrate the game

Connect gestures, tracking, or cursor controls to a playable slice.

04

Test the setup

Try the build on the intended phone and TV setup in a real play space.

05

Prepare store assets

If there is a release plan, assemble the screenshots, copy, and metadata.

06

Review together

Work through compatibility, safety, and launch feedback with the team.

07

Plan the launch

Agree on the release path and timing for a PlayDock Arcade title.

Building together

Why build
for PlayDock?

For the right project, we can shape an active game and its route to players together. Program support and commercial terms are agreed per project.

Studio terms

Discuss commercial terms around your game and release plan.

Store & event featuring

Explore Arcade placement, trailers, and demos for selected titles.

Early SDK feedback

Share integration questions and feedback from your playable build.

Press & campaigns

Discuss developer spotlights and launch materials for your project.

Live showcases

Bring a showcase-ready game to an in-person demo or event.

Studio recognition

Plan how your studio and its work appear in PlayDock Arcade.

Get in touch

Talk to
the dev team.

Share your game, the movement you want to use, and where you are in development. Let’s discuss SDK access and a path forward.

Request SDK access
Two players with tracking overlays demonstrating movement as game input

Shop PlayDock

Your TV. A motion arcade.

PlayDock

$29$49

Connect your compatible iPhone to your TV. Your moves control the games.

12 games includedSee all
  • New games free every month
  • No subscription, ads or in-app purchases

Dock included. Bring a compatible iPhone, TV, HDMI cable and USB-C power.