Bring
full-body play
to your game.
PlayDock is a TV-first motion platform that runs on the phone you dock. The Unity SDK is in private beta — full-body tracking, gesture input, multiplayer support and sample scenes for fast prototyping.

For game developers
If you already ship in Unity, PlayDock adds body tracking, gesture input and local multiplayer through one SDK. Motion-heavy projects, party games and TV-first ports are a natural fit.
For creators & tinkerers
PlayDock runs on the phone's own OS, so you can load builds, experiment with the tracking APIs and prototype beyond traditional games. Custom gesture detectors let you adapt the input stack to your project.
Start your engines.
Unity access is available through the current private beta. More engines and runtimes are on the roadmap.
Unity
Private BetaThe current SDK for PlayDock development — body tracking, gesture input, multiplayer helpers, cursor control and sample scenes.
- Full-body pose (2D + 3D)
- Hand gestures & swipes
- Head nod / shake / look
- Jump & lane switching
- 4-player tracking
- Cursor & UI control
- Body segmentation
- Auto-calibration
- Sample scenes
- Custom gesture scripting
Web / JavaScript
Private AlphaBrowser-based SDK for web games and interactive experiences over WebSocket or WebRTC.
- TypeScript support
- WebSocket streaming
- Three.js integration
Unreal Engine
PlannedNext in line if partner demand is strong. We're scoping Blueprint-friendly integration and native APIs.
Godot
ExploringUnder consideration for teams that want a lightweight open-source stack.
From blank scene
to first interaction.
Add the prefab, subscribe to input, press play. The SDK handles calibration and starts tracking.
Drop in the prefab
Add the PlayDock prefab to initialize tracking, input and default calibration.
Listen for gestures
Use the unified input event to receive the gesture name, player index and parameters.
Hit play
Press play. The SDK calibrates and streams input with no extra setup.
// Subscribe to the unified gesture event PlayDock.Instance.inputEvents .OnGestureDetection += (int playerIndex, string name, object[] args) => { switch (name) { case "Jump": float height = (float)args[0]; character.Jump(height); break; case "ArmRaise": Side side = (Side)args[0]; character.RaiseShield(side); break; case "BodyMoveLeft": character.SwitchLane(-1); break; } };
Representative snippet from the SDK — request access to dig in.
From raw data
to gameplay events.
Start with higher-level gestures, or drop down to tracked landmarks, calibration and player data when you need more control.

Full-body tracking
Pose landmarks and skeleton data for the whole body — 2D and 3D, raw and smoothed.
Hand gestures
Swipe detection plus static poses: fist, open palm, pointing, thumbs up, victory and more.
Head gestures
Nods, head shakes and directional look input for menus, prompts and light interactions.
Body movements
Jump detection, arm raises and side-to-side movement for rhythm, fitness and action.

Up to 4 players
Track multiple camera-based players in one session with separate calibration and event routing.
Cursor & segmentation
Hand-tracked cursor with pinch-to-click, plus player silhouette cutout for mixed-reality scenes.
Your dev kit
is $29.99.
The dock is off-the-shelf consumer hardware — grab one, dock your phone and see full-body tracking running on your own TV before you write a line of code.
How publishing
on PlayDock works.
From approval to store launch, here's the current process for partner studios.
Sign NDA & get access
Access docs, builds and partner support once your developer signup is approved.
Test the Unity SDK
Download the SDK, review the sample scenes and validate fit for your project.
Integrate your game
Add tracking, gesture input or controller support to your game.
Submit for hardware testing
Send us your build so we can run it on a docked phone in the field.
Submit store assets
Provide screenshots, store copy and metadata for the listing.
Final approval
Address any certification, compatibility or launch-checklist issues we flag.
Launch on PlayDock
Your game goes live in the PlayDock Arcade. Players worldwide.
Why build
for PlayDock.
For the right launch partners, the program combines favorable terms with early platform support on a TV-first motion platform.

Up to 90% rev share
For approved launch titles, year-one revenue share can reach 90%, then 80% after that.

Store & event featuring
Selected launch titles can be featured in the Arcade, trailers and live demos.

Early SDK & dev kit
Eligible partners may receive earlier SDK drops and hardware access as inventory allows.

Press coverage
Selected partners may be included in developer spotlights, campaigns and launch materials.

Trade-show demos
Showcase-ready titles may be considered for demos at events like GDC, Gamescom and TGS.

Founding studio status
Launch partners can receive early-platform recognition inside the PlayDock ecosystem.
A strong
launch runway.
Ship a full-body motion game that runs on the phone players already own — no dedicated hardware for them to buy, and a living-room audience hungry for active play.
Talk to
the dev team.
Tell us what you're building. If it fits the current program, we'll follow up with SDK access, hardware details and support options.
Get moving with PlayDock.
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